If you can’t beat them (robots), join them.

by scott pickard

If you can’t beat them (robots), join them. The “quantified self” will evolve to the “optimized self,” meaning humans will be supported by extreme wearable and embedded sensoring enabling real-time, on-demand guidance from a commercial “cloud coach” (Google?) for every step, move, and decision they make whether it’s at work or on the playing field; i.e., becoming more machine-like. The dark side is that humans’ born-with intelligence and cognitive skills and capacities will atrophy just like a broken leg in a cast.

Zeitgeist Optimized Self big idea V-Nation: algorithms will do the thinking, people will simply execute sp in general: coaching/training: runcoach, snow skiing | embeddables | emotions: body language, micro-expressions | fiction: are you certain sp | food: upgraded self | informavore | marriage: Time/Facebook |  sensors | surveillance | wellness: CarePass, self-monitoring and diagnosis questions: What’s my next move? Is it time I got married? skills: When you feel yourself losing a skill or a simple pleasure in your day, resist the urge to acquiesce to technology that is ultimately transferring a lot money and control to someone else. sp  Science Fiction | Drones zano | Wellness

the optimized self, or, becoming a machine

sp

Super Intelligence

What happens when machines surpass humans in general intelligence?

Computer Science Artificial Intelligence What is the mind? in general: algorithm deelopment: Deep Mind | artificial general intelligence: strong AI | biomimetics: models for design of machines |  frame-based systems: recognition and description of objects and classes | portals: Deep Learning | semanitc networks: a set of concepts that are related to one another | Turin Experiment: about | thought experiments: Chinese Room expert systems: automated complaint resolution: cognicor | decision making: decision-making | machine trading: Dark Pools Patterson, Flash Boys   singularity big ideas: about | book: The Singularity Is Near Kurzweil | IBM Watson | moore’s law | Singularity Institute for Artificial Intelligence singinst books and papers: Accelerando Stross | Superintelligence Bostrom | The Emperor's New Mind Penrose  search Optimized | Robotics | Radio | Production | Big Data | Optimized | Google

Brooklyn Game Lab

Primarily an after school program where kids (ages 7-13) play modern, multiplayer board games and card games, discuss tactics, analyze mechanics, improve rules, create expansions and become game designers.

Software Gaming It was his victory, not theirs, and a hollow one at that, a cheat; why did they act as if he had won with honor? Ender’s Game in general: addiction | anti-cheat protection: cognisafe | casual gaming: www.casualcollective.com, popcap, www.wildtangent.com | consoles: ouya| developers: Reloaded, www.ngmoco.com, trionworlds, www.turbine.com, wooga | development platforms: unity3d | documentary: The Story of Mojang | drive traffic to games: playerize | free: kabam strategy, nexon | game for good: hoopla | genetics: phylo | gesture recognition: omekinteractive | hand motion sensing: eyesight-tech, http://www.invensense.com/ | industry news: www.gamesindustry.biz, idlethumbs | in-game advertising: supersonicads | kids: Brooklyn Game Lab after school,  search spongebob | literacy: instituteofplay | massively multiplayer online role-playing games (MMORPG): curse, redrobotlabs, zam | new game a day: bigfishgames | on-demand: chess, gaikai, www.gametap.com, kongregate, onlive, http://www.powerchallenge.com/ | professional gaming: www.mlgpro.com | puzzles: cartalk, http://thinks.com | search: gaming | social gaming: playdom, 6waves | 3D: musegames | trading cards: fightmymonster | ugo | video networrk: machinima | virtual trading: www.livegamer.com | zero-sum gamification big ideas: kids learn to code, and, code to learn | about | blogs: seriousgamesmarket | brain training: lumosity | charity: theplaymob | corporate learning: axonify | education: classroom, gamedesk.org, gogolabs, tutpup | forums: gamification summit | health: healthprize, reflexionhealth rehab | kids build games: gamestarmechanic, ScratchJr  | quizzing: quipper | science: global warming | social change & impact: gamesforchange | social rewards & loyalty: badgeville, bigdoor | tools: twochop mobile: http://www.xendex.com/ | zynga real-time player behavior | King: Candy Crush books, articles, reports: Creating Casual Games for Profit & Fun Partridge | Ender’s Game Card | Fun Inc. Chatfield | Of Dice and Men Ewalt | Reality Is Broken McGonigal | Solving tough problems with games Schrope | Violent Video Games: More Playing Time Equals More Aggression | Why Gamification Is Serious Business Ryan Parenting | Golf | Sci-Fi | Virtual | Investing | Robotics | Google | Biotech