Adolescence


Golf is a declining sport, but why?

by scott pickard

It would make sense to me that there are more golf course failures in climates where you don’t have sunny weather year-round, versus the warmer climates in the west, south, and southeast. But the bigger driver of this trend is that the younger generation is not adopting golf the way it was with my generation. From their perspective it takes too much time, it’s too difficult a game to master, it costs too much, it is not a good match to their attention span, it’s low on the “adrenaline meter” (think Grand Theft Auto and extreme sports), and, it’s simply what “they” did, not what “we” do.  That being the case, this trend will impact all regions eventually.

Sports Golf It would make sense to me that there are more golf course failures in climates where you don't have sunny weather year-round, versus the warmer climates in the west, south, and southeast.  But the bigger driver of this trend is that the younger generation is not adopting golf the way it was with my generation. From their perspective it takes too much time, it's too difficult a game to master, it costs too much, it is not a good match to their attention span, and it's low on the "adrenaline meter" (think Grand Theft Auto and extreme sports).  That being the case, this trend will impact all regions eventually. sp in general: big hole golf | celebrity tournaments: Jalen Rose |  Fedex Cup | foot golf | handicap: formula | magic | online game: http://pgacharitychallenge.worldgolftour.com, Virtual U.S. Open | outings: player grid sp | PGA: pgatour | performance: priming | Ryder Cup: Ryder Cup, Ryder Cup Diary 2012 sp | rules: smartphone, videos | sand: soft sand, hit hard; hard sand, hit soft | social: topgolf | speed golf | soul of the game | top ten courses: Chicago | trends: mitigation banking, The Future of Golf | youth: Drive, Chip & Putt questions: When will you shoot your age?  Is golf a sport? who cares, we love it books/movies: mentoring: Seven Days in Utopia | rules: Golf Rules Finder sp Biosphere natural capital | Philosophy | Entertainment

golf is low on the “adrenaline meter”

sp

Brooklyn Game Lab

Primarily an after school program where kids (ages 7-13) play modern, multiplayer board games and card games, discuss tactics, analyze mechanics, improve rules, create expansions and become game designers.

Software Gaming It was his victory, not theirs, and a hollow one at that, a cheat; why did they act as if he had won with honor? Ender’s Game in general: addiction | anti-cheat protection: cognisafe | casual gaming: www.casualcollective.com, popcap, www.wildtangent.com | consoles: ouya| developers: Reloaded, www.ngmoco.com, trionworlds, www.turbine.com, wooga | development platforms: unity3d | documentary: The Story of Mojang | drive traffic to games: playerize | free: kabam strategy, nexon | game for good: hoopla | genetics: phylo | gesture recognition: omekinteractive | hand motion sensing: eyesight-tech, http://www.invensense.com/ | industry news: www.gamesindustry.biz, idlethumbs | in-game advertising: supersonicads | kids: Brooklyn Game Lab after school,  search spongebob | literacy: instituteofplay | massively multiplayer online role-playing games (MMORPG): curse, redrobotlabs, zam | new game a day: bigfishgames | on-demand: chess, gaikai, www.gametap.com, kongregate, onlive, http://www.powerchallenge.com/ | professional gaming: www.mlgpro.com | puzzles: cartalk, http://thinks.com | search: gaming | social gaming: playdom, 6waves | 3D: musegames | trading cards: fightmymonster | ugo | video networrk: machinima | virtual trading: www.livegamer.com | zero-sum gamification big ideas: kids learn to code, and, code to learn | about | blogs: seriousgamesmarket | brain training: lumosity | charity: theplaymob | corporate learning: axonify | education: classroom, gamedesk.org, gogolabs, tutpup | forums: gamification summit | health: healthprize, reflexionhealth rehab | kids build games: gamestarmechanic, ScratchJr  | quizzing: quipper | science: global warming | social change & impact: gamesforchange | social rewards & loyalty: badgeville, bigdoor | tools: twochop mobile: http://www.xendex.com/ | zynga real-time player behavior | King: Candy Crush books, articles, reports: Creating Casual Games for Profit & Fun Partridge | Ender’s Game Card | Fun Inc. Chatfield | Of Dice and Men Ewalt | Reality Is Broken McGonigal | Solving tough problems with games Schrope | Violent Video Games: More Playing Time Equals More Aggression | Why Gamification Is Serious Business Ryan Parenting | Golf | Sci-Fi | Virtual | Investing | Robotics | Google | Biotech

Don’t give up your skills

When you feel yourself losing a skill or a simple pleasure in your day, resist the urge to acquiesce to technology that is ultimately transferring a lot of money and control to someone else.

Zeitgeist Optimized Self V-Nation: algoritms will do the thinking, people will simply execute She closed the book, placed it on the table, and finally, decided to walk through the door. She sat down in the grass and sobbed.      It was 2025 and she did not know what would come next. * * * Thirteen years earlier in 2012, she was a struggling graduate in an uncertain world. She was very smart, but she didn't know how to convert that intelligence into happiness. She had no job, no health insurance, and the world looked very bleak. She stayed up nights in constant worry.      And then she read about VIRTUAL NATION (“VN”) which was the fastest growing startup company in the world. VN promised lifetime security for every Citizen who opted-in at no cost to VN’s all-inclusive closed virtual economy.      If you became a citizen…..every step in your life is a certainty, and it is a certainty every step will move you forward.      Citizens consented to being outfitted with wearable sensors and a personal surveillance drone that wirelessly communicated with VN’s vast global network of servers continuously logging citizens’ biomechanics, wellness, fitness, diet, audio, video, TV, digital content, location, route, and computer browsing and keystrokes. Streaming real-time sensor data fed VN’s predictive engine to score each citizen’s Mean Annual Market Earnings which was allocated 65% to VN and 35% to the citizen.      In WEEK 1, VN mapped each citizen’s Whole Person Genomics used to generate a daily step list designed to achieve whole life optimization.      She signed the Agreement.      And in that singular moment she no longer carried the burden of struggling over what she should do that day, and miraculously, a fog of depression lifted off her shoulders. She woke up with crazy-energy ready to execute each step. It was such a relief to have somebody unlock the mystery of her life!      By WEEK 2 she was working on projects as an outsourced VN project team member. She was addicted to the accelerating power of her step list which included an extreme physical and personality makeover. She made more money than she could spend, all from the remote comfort of home. The years passed and she relished every step of the halcyon arc of her life.      When VN passed the 500 million citizens milestone, the core algorithms were rewritten to launch “VN+”. She volunteered for alpha-phase human trials of VN+ which meant the classified implantable sensors were not disclosed to her. The install took one day under full sedation.      She had hands-free, brain-wired, two-way broadband communications with VN+ servers which now optimized every step in real time. Her performance gains were off the chart and then….., one day, she went backwards a bit, and it shook her to the core. She was sure it was a bug in VN+ which they would quickly patch.      She had forgotten the brutal karma of lost confidence. Flooding emotions fragmented her concentration. She speculated that a decade of stepping had compressed her emotional bandwidth. But something (or somebody) pressed the reset button and <EMOTION was On!> and wreaking havoc. VN+ immediately detected and responded with a corrective action step list.      It was Year 2025 and her VN+ world was unraveling when, out of the blue, she received a book from an anonymous sender. The book was an old family album.      Tears welled up in her eyes.      She turned the page to a picture of her family, arm-in-arm, leaning against the old van parked on Galveston Beach. She stared at the picture, paralyzed with regret.      What have I done?      She closed the book, placed it on the table, and finally, decided to walk through the door. sp questions: What’s my next move? Is it time I got married? in general: coaching/training: runcoach, snow skiing | embeddables | emotions: body language | fiction: are you certain sp | food: upgraded self | marriage: Time/Facebook |  sensors | surveillance | wellness: CarePass   Crowd | Drones | Wellness | Robotics | Yachts | Fiction | Emotion | AI | Family