Games, Gaming, Play

Games, Gaming, Play

Men do not quit playing because they grow old;
they grow old because they quit playing.
— Holmes

Big Questions

Has the social, emotional, and intellectual value of online games been confirmed during this period of virus isolation?

Protect the children from the unintended consequences.

When it comes to Virtual Reality’s impact on kids, how long is too long? How young is too young?

  • Are kids now officially citizens of a dual world, real and virtual?
  • In time, which one will they like better?
  • How will it change things for the better and/or the worse?
  • How will it change how kids relate to pre-Internet elders?
  • Overall, will this be a “better” world?

What happened to free play?

  • On Being Outside: Your best experts are anybody over 50 because we literally grew up being outside and have now lived through a transition period and observed the differences between our generation and today’s. There is nothing that replenishes and repairs the soul like being outside and connected with weather, nature’s green, earth’s blue sky, the sun’s warm glow, fresh air, randomness, and serendipity. Outside for us old-schoolers was a giant playground, stage and fablab for creating things and making up play and games as you go. We could hardly wait to run out the front door of school and be with our friends and be FREE! It was always sad to have to go back inside. Unfortunately, the awareness of this special gift is slipping away with each internet minute. — sp
  • beach: The Beachmap Game, Dune-Water Dash (sp)
  • sidewalk: hopscotchium (sp)
  • trees: tree swing (sp)
  • un-virtual: Going Outside

Can a handicapped person break free of their chains of disability in a virtual world?

Is gaming addiction to Fortnite at epidemic proportions?

Do violent games contribute to youth violence?

Big Picture

Big Picture / Human Society / Social Groups / Games & Gaming

Games and Play

Gaming

Virtual Reality

Gambling

Good Books & Film

         


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